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MyTherapy is a mobile therapy application that I created as part of my Google UX design professional certificate. As the sole UX/UI designer, I 

designed this project from inception to final design through research, 

ideation, and UX design principles.

 

Duration: 2 months

 

Methods: Surveys, Competitor Analysis, interviews, User Personas, 

Wireframes, User Journey Maps, Affinity Diagrams, Design Systems, 

Prototyping

 

Tools: Figma, Photoshop, Illustrator

Whether it’s at home, at work or at school. Life can be hectic and 

challenging to the point where often mental health can often be brushed aside. I was tasked with designing user experience for social good

 

The goal is to design an app with a corresponding website that will bring relief and advice to users who are struggling in their day-to-day lives.

Process-Steps.jpg

Competitor Analysis

 

To get a better understanding of the competitive landscape. I conducted analyses on two of the most popular therapy acts in the market. Whilst both were helpful sources of mental health support, the apps seemed to push certain features that are behind a pay wall which would discourage users because of the multistep process clashing with a busy working 

professional/students life.

 

 

Interviews

 

The target demographic for the app is young working professionals/

students aged between 16-35. I interviewed 10 likely users & documented how they interacted with the competitor apps.

 

 

Insights

 

Based on my own personal findings as well as insights from the user 

interviews, I discovered user pain points to help solve in my own 

designs.

Chameleon-Insights.jpg

Problem Statement

 

Young adults that are either working professionals or students need a way to quickly check on their mental health throughout their busy 

schedules, because they need quick, professional advice to help them 

navigate the stress and difficulty of modern day working life.

 

 

User Personas

 

Since the target demogrpahic is both students as well as young working professionals, two user personas were created. The personas reminded me of the specific needs and frustrations the user faced so the project could maintain a user-centric focus throughout the design process.

 

 

Insights

 

Based on my own personal findings as well as insights from the user 

interviews, I discovered user pain points to help solve in my own designs.

Persona 1.png
Persona 2.png

User Journey Map

 

From the user personas, I had a better idea of the users goals and

frustrations. The user journey gives a clearer picture of how the user may want to interact with the app and provide the essential screens I would need to create to enable the user to reach their goal.

Journey Map.png

Paper Wireframes

 

Now I had a clearer idea of the users needs and their journey, pen and paper wireframes were created to establish the basic layout of the screens. To arrange the most important components: image, text and icons

I drew multiple iterations of the screens until I landed on a simple yet 

cohesive layout with the ideal heirachy layout for the design. 

Low Fidelity Protoype

 

Once I had decided on my paper wireframe structures, I created a low 

fidelty prototype in Figma, including essential text and call to action 

buttons so the user can navigate through pages of the main user flow

Usability Testing

 

With the low fidelity prototypes now created, I decided user testing was the next logical step. I created four clear and concise research questions to ensure users could complete the main user flow and establish any 

problem areas whilst using the protype.

 

 

 

Research Questions

Research-Questions.jpg

Affinity Diagram

 

With the user research completed, I compiled all the relative data into an 

affinity diagram. From there I organised the findings into four key 

areas/emotions: Navigation, Ease of Use, Confusion and Frustration.

Affinity-Diagram.jpg

Actionable Insights

 

I organised the relative data from the affinity diagram into three key actionable insights. This provides a clear goal of what design iterations I need to make.

Actionable-Insights.jpg

Design Changes

 

Based on the user feedback and the actionable insights, I made changes to the low fidelity mockups to help improve the user flow. These changes 

included: a progress bar, options to navigate back, option to quit the task and navigate straight to the homepage.

Low-Fid.jpg

High Fidelity Mockups

 

I created a high fidelity version of the app using the Gestalt Principles, colour theory and the use of grids. Whilst still maintaining consistent branding and conveying the appropriate emotions a user may feel when navigating the main user flow.

hi-fid-1.jpg
Accesibility.jpg

Accesibility

 

Finally I made sure the app met accesibility requirements set by WCAG.

 

 

 

1. Placeholders vs Labels

 

Originally all input fields within the MyTherapy app were placeholders. After doing some research I decided to alter all input fields to have their own label to provide an example of what the user needed to type in that selected field.

 

 

 

 

 

 

 

 

2. Indicator State

 

Previously, when a user selected a call to action button, there was no way to confirm which button they had pressed. After making the necessary changes, the text and button are now displayed in a higher contrast colour to the background.

Final Product

 

Now all the design iterations Iset out to alter had been put into place, I feel I had achieved my goal of creating an app for social good. The dseign is simple and easy to use for working professionals and students whilst still visually appealing and conveying the emotions the user would expect to feel whilst completing the main user flow.

 

Here are the final design mockups for the MyTherapy app including screen sizes for Desktop and Tablets

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screen-size-mockups.jpg
Full Mockup Preview.jpg

Thanks for scrolling!

 

If you have any feedback or want to collaborate please get in touch!

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